Archer

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Archer Icon.png Archer

Draw, Notch, Loose
Description
link

With a bow in hand and a quiver on his back, the archer strikes at the enemy from afar. In Eorzea, two schools of archery have risen to prominence: that of the longbow sentries of the Elezen military, and that of the shortbow hunters among the Miqo'te.

Archers constantly assess the battlefield in order to determine the most advantageous ground from which to loose their arrows, as well as the nature of the shaft, point, and fletching best suited to their foe. It is said that master archers are capable of showering their targets with a veritable deluge of death well before a counterattack can ever be mounted.

Weapon of Choice

Eorzean archers use long bows, favored by the Elezen rangers, and short bows, used traditionally for hunting by the Miqo'te. If an archer runs out of arrows, they are also skilled at rock-throwing. Archers, unlike the Ranger job of Final Fantasy XI, specialize solely in bows and arrows. Other classes will possibly take advantage of crossbows and guns.  The different types of arrows in FFXIV are specialized for defeating certain enemies, and can vary in their effectiveness.With the light armor employed by archers, it is essential to their survival that they maintain a distance while avoiding gaining too much attention from their foes.

Actions
  Name Rank Description
Heavy Shot Action.png Heavy Shot 1 Delivers an attack with a potency of 150
Additional Effect: 20% chance next Straight Shot will deal critical damage
Duration: 10s
Straight Shot Action.png Straight Shot 2 Delivers an attack with a potency of 140
Additional Effect: Increases critical hit rate by 10%
Duration: 20s
Raging Strikes Action.png Raging Strikes 4 Increases damage dealt by 20%
Duration: 20s
Venomous Bite Action.png Venomous Bite 6 Delivers an attack with a potency of 100
Additional Effect: Venom
Potency: 35
Duration: 18s
Misery's End Action.png Misery's End 8 Delivers an attack with a potency of 190
Can only be executed when target's HP is below 20%
No Icon.png Heavier Shot 8 Adds to Heavy Shot a 20% chance that your next Straight Shot will deal critical damage
Shadowbind Action.png Shadowbind 10 Binds target
Duration: 10s
Cancels auto-attack upon execution
Target unbound if damage taken
Bloodletter Action.png Bloodletter 12 Delivers an attack with a potency of 150
No Icon.png Enhanced Dexterity 14 Increases dexterity by 2
Repelling Shot Action.png Repelling Shot 15 Delivers an attack with a potency of 80
Additional Effect: 10-yalm backstep
Cannot be executed while bound
No Icon.png Enhanced Dexterity II 16 Increases dexterity by 4
Quick Nock Action.png Quick Nock 18 Delivers an attack with a potency of 110 to all enemies in a cone before you
No Icon.png Increased Action Damage 20 Increases base action damage by 10%
Swiftsong Action.png Swiftsong 22 Increases movement speed of all nearby party members as long as they remain within hearing distance
Effect ends upon reuse or when enmity is generated
Cannot be used in battle or with other songs
No Icon.png Enchanced Venomous Bite 24 Extends Venomous Bite duration to 18 seconds
Hawk's Eye Action.png Hawk's Eye 26 Increases physical accuracy by 20%
Duration: 20s
No Icon.png Enhanced Raging Strike 28 Shortens Raging Strike recast time to 120 seconds
Windbite Action.png Windbite 30 Deals wind damage with a potency of 60
Additional Effect: Wind damage over time
Potency: 40
Duration: 18s
Additional Effect: When damage over time is critical, there is a 20% chance Bloodletter recast time will reset
No Icon.png Enhanced Dexterity III 32 Increases dexterity by 6
No Icon.png Flaming Arrow 34 Sets the ground ablaze, delivering damage with a potency of 25 to enemies that enter the flames
Duration: 30s
No Icon.png River Of Blood 36 Grants a 20% chance that damage over time inflicted by Venomous Bite or Windbite will reset the Bloodletter recast timer
No Icon.png Barrage 38 Increases the number of strikes per auto-attack to 3
Duration: 10s
No Icon.png Increased Action Damage II 40 Increases base action damage by 20%
No Icon.png Blunt Arrow 42 Delivers an attack with a potency of 50
Additional Effect: Silence
Duration: 1s
No Icon.png Enhanced Barrage 44 Increases number of strikes per auto-attack to three
No Icon.png Quelling Strikes 46 Reduces enmity generated by each attack
Duration: 15s
No Icon.png Enhanced Quick Knock 48 Extends Quick Knock range to 12 yalms
No Icon.png Wide Volley 50 Delivers an attack with a potency of 110 to target and enemies near it