Conjurer

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Conjurer Icon.png Conjurer

In One's Element
Description
link

Conjury calls upon elemental forces present in nature and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. The seat of the Conjurers’ Guild lies at the Stillglade Fane in Gridania, where the voices of Eorzea’s elementals are said to be most powerful.

Weapon of Choice

Conjurer's primary weapons include Wands and Radicals.

Actions
  Name Rank Description
No Icon.png Spirit Dart 1 Launch an elemental missile attack. Damage type varies with equipped arm.
No Icon.png Tranquility 1 Suppress your senses and reflect inward, recovering MP.
No Icon.png Fire 1 Deals fire damage to enemies within area of effect.
No Icon.png Blizzard 1 Deals ice damage to enemies within area of effect.
No Icon.png Thunder 1 Deals lightning damage to enemies within area of effect.
No Icon.png Water 1 Deals water damage to enemies within area of effect.
No Icon.png Aero 1 Deals wind damage to enemies within area of effect.
No Icon.png Stone 1 Deals earth damage to enemies within area of effect.
No Icon.png Trance Chant 2 Intensify your next cast, preventing it from being interrupted.
No Icon.png Cure 4 Restores HP to allies within the area of affect.
No Icon.png Stoneskin 6 Hardens the skin of allies within the area of affect, Absorbing a certain amount of damage.
No Icon.png Shock Spikes 8 Armors party members within area of effect with spikes of lightning, granting the ability to stun and deal lightning dmage to attacking enemies.
No Icon.png Repose 8 Renders enemies within area of effect immobile. Does not affect moving targets
No Icon.png Radiance 10 Sear an enemy with brilliance, dealing astral damage. Grants the caster MP in proportion to the damage dealt
No Icon.png Profundity 10 Enunciate and project, increasing the magic potency of your next cast. Lenghtens cast and recast times
No Icon.png Choke 12 Deals wind damage over time to and reduces wind magic defense of enemies within area of effect.
No Icon.png Burn 12 Deals fire damage over time to and reduces fire magic defense of enemies within area of effect.
No Icon.png Frost 12 Deals ice damage over time to and reduces ice magic defense of enemies within area of effect.
No Icon.png Drown 12 Deals water damage over time to and reduces water magic defense of enemies within area of effect.
No Icon.png Rasp 12 Deals earth damage over time to and reduces earth magic defense of enemies within area of effect.
No Icon.png Shock 12 Deals lightning damage over time to and reduces lightning magic defense of enemies within area of effect.
No Icon.png Soughspeak 14 Reduces magic potency and rate of enmity generation.
No Icon.png Protect 16 Enhances the defense of allies within area of effect..
No Icon.png Shell 16 Enhances the magic defense of allies within area of effect.
No Icon.png Spiritbind 18 Channel the elements, binding yourself and reducing MP consumption by half.
No Icon.png Cure II 20 Restores HP of allies within area of effect. (Stronger than Cure)
No Icon.png Elemental Shroud 20 Launch an elemental attack, dealing damage to the target and nearby enemies. Damage type varies with equipped arm.
No Icon.png Purge 22 Alter a being's very essence, rendering the target's elemental alignment neutral.
No Icon.png Fire II 24 Deals fire damage to enemies within area of effect. (Stronger than Fire)
No Icon.png Blizzard II 24 Deals ice damage to enemies within area of effect. (Stronger than Blizzard)
No Icon.png Thunder II 24 Deals lightning damage to enemies within area of effect. (Stronger than Thunder)
No Icon.png Water II 24 Deals water damage to enemies within area of effect. (Stronger than Water)
No Icon.png Aero II 24 Deals wind damage to enemies within area of effect. (Stronger than Aero)
No Icon.png Stone II 24 Deals earth damage to enemies within area of effect. (Stronger than Stone)
No Icon.png Resonance 26
No Icon.png Poisona 28
No Icon.png Silena 28
No Icon.png Paralyna 28
No Icon.png Roaming Soul 30
No Icon.png Mana Bolt 30
No Icon.png Sleep 32
No Icon.png Profundity II 34
No Icon.png Burn II 36
No Icon.png Choke II 36
No Icon.png Drown II 36
No Icon.png Frost II 36
No Icon.png Rasp II 36
No Icon.png Shock II 36
No Icon.png Raise 38
No Icon.png Nature's Fury 40
No Icon.png Chainspell 40
No Icon.png Shock Spikes II 42
No Icon.png Burst 44
No Icon.png Flare 44
No Icon.png Flood 44
No Icon.png Freeze 44
No Icon.png Quake 44
No Icon.png Tornado 44
No Icon.png Purge II 46
No Icon.png Cure III 48
No Icon.png Protect II 48
No Icon.png Shell II 48
No Icon.png Soughspeak II 50
No Icon.png Mana Bolt II 50
Notes
FFXIV Core's Conjurer Forum