Disciplines

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Dowbtt.png

- Disciples of War -

Dombtt.png

- Disciples of Magic -

Classes
Archer
Gladiator
Lancer
Marauder
Pugilist
Rogue
Jobs
Bard
Dark Knight
Dragoon
Machinist
Monk
Paladin
Ninja
Warrior

Classes
Thaumaturge
Conjurer
Arcanist
Jobs
Astrologian
Black Mage
Scholar
Summoner
White Mage

Dohbtt.png

- Disciples of Hand -

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- Disciples of Land -

Alchemist
Armorer
Blacksmith
Carpenter
Culinarian
Goldsmith
Leatherworker
Weaver

Botanist
Fisher
Miner

Disciplines[edit | edit source]

The term “disciplines” applies to Final Fantasy XIV in a different way than the term “job” applied to Final Fantasy XI. With the discipline system, not only are the classic mage and melee heroes and heroins considered, but also the “crafting” and “gathering” classes. There are currently four unique disciplines: disciples of war (DoW), disciples of magic (DoM), disciples of land (DoL), and disciples of hand (DoH). Within each discipline, a player will find a unique playing style.

The DoW consists of the use of melee and weapon damage to take down powerful foes. In a similar fashion, the DoM encompass all spell casters and users of magic. These two disciplines represent the typical population of characters built to team up or fly solo and wreak havoc on enemies.

The DoH are analogous to the crafters of FFXI. These classes develop by focusing on the production and manipulation of armor and weapons, medicines, and more. Finally, the DoL can be viewed as an interpretation of the classic “H.E.L.M.” domain in FFXI, wherein hobbies like logging, mining, and fishing took place. With FFXIV, players can now choose to grow through these hobbies, while working to gather useful materials that should prove valuable to other players, especially those involved with the DoH.