Pugilist

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Pugilist Icon.png Pugilist

Fisticuffs of Fury
Description
link

The path of the pugilist is one of incessant training aimed at mastering the traditional techniques of hand–to–hand combat. Though they command formidable power when unarmed, they are wont to use metal, leather, and bone weaponry to maximize their destructive potential.

Their preference for fighting at close–quarters makes negotiating distances an absolute necessity. Many among them accomplish this by using throwing weapons such as the chakram to momentarily daze their enemies while they move in for the kill.

Weapon of Choice

Many are known to be proficient with throwing implements such as the chakram. Hurling them with massive force, the pugilist then deftly negotiates the distance to his foe to deal his devastating strikes.

Actions
  Name Rank Description
No Icon.png Light Strike 1 Attack with your hand-to-hand weapon, dealing blunt damage. Increases physical defense and evasion.
No Icon.png Heavy Strike 1 Attack with your hand-to-hand weapon, dealing blunt damage.
No Icon.png Concussive Blow 2 Beat an enemy about the head and face, dealing blunt damage and reducing the target's accuracy. Effect may stack up to three times.
No Icon.png Haymaker 4 Create an opening and deliver a massive blow, dealing blunt damage. Can only be executed after evading an attack.
No Icon.png Second Wind 6 The thrill of battle exhilarates you, restoring HP.
No Icon.png Seismic Shock 8 Cause violent tremors, dealing earth damage to enemies in line with you and the target. Does not affect flying targets.
No Icon.png Taunt 10 Whistle jeeringly, increasing enmity and temporarily focusing the target's attacks on you.
No Icon.png Featherfoot 12 Tread lightly, increasing evasion. Effect fades after evading an attack.
No Icon.png Jarring Strike 14 Strike an enemy's joints, dealing blunt damage and stunning the target. Increases enmity. Can only be executed after evading an attack.
No Icon.png Blindside 16 Flank an enemy, increasing the power of your next attack from behind.
No Icon.png Victimize 18 Exploit an enemy's weakness, dealing piercing damage and increasing your critical hit rate for each enfeebling effect on the target.
No Icon.png Pummel 20 Attack with your hand-to-hand weapon, dealing blunt damage and increasing TP.
No Icon.png Presence of Mind 20 Spiritually enhance your powers of perception, increasing evasion against non-frontal attacks.
No Icon.png Concussive Blow II 22 Beat an enemy about the head and face, dealing blunt damage and reducing target's accuracy.
No Icon.png Aura Pulse 24 Emit a burst of energy, dealing blunt damage to nearby enemies. Attack power increased against flying targets.
No Icon.png Discerning Eye 26 Observe an enemy's attack Patterns, increasing your attack power in proportion to the amount of damage you sustain.
No Icon.png Seismic Shock II 28 Cause violent tremors, dealing earth damage in a line with you and the target. Does not affect flying targets.
No Icon.png Accomplice 30 Conspire with an ally, reducing their enmity and increasing your own.
No Icon.png Haymaker II 32 Create an opening and deliver a massive blow, dealing blunt damage. Can only be executed after evading an attack.
No Icon.png Pounce 34 Lunge at an unsuspecting enemy, dealing blunt damage. Renders the target unconscious when executed from behind.
No Icon.png Second Wind II 36 The thrill of battle exhilarates you, restoring HP.
No Icon.png Jarring Strike II 38 Strike an enemy's joints, dealing blunt damage and stunning the target. Increases enmity. Can only be executed after evading an attack.
No Icon.png Flurry 40 Deliver a threefold attack with your hand-to-hand weapon, dealing blunt damage. Can only be executed after landing Heavy Strike or Flurry.
No Icon.png Taunt II 40 Whistle jeeringly, increasing enmity and temporarily focusing the target's attacks on you.
No Icon.png Featherfoot II 42 Tread lightly, increasing evasion. Effect fades after evading an attack.
No Icon.png Follow Through 44 Deliver a unconventional blow, increasing attack power by ??? and dealing damage from the opposite direction.
No Icon.png Blindside II 46 Flank an enemy, increasing the power of your next attack from behind.
No Icon.png Victimize II 48 Exploit an enemy's weakness, dealing piercing damage and increasing your critical hit rate for each enfeebling effect on the target.
No Icon.png Asuran Fists 50 Strike at an enemy's very core, delivering eightfold blunt damage. Target's defense is reduced by ??% when executed from the front, and can only be executed while in optimal defensive stance.
Notes
FFXIV Core's Pugilist Forum