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Alchemist
Alchemist
Discipline: Disciple of the Hand
Role: Crafting
Class tools: Alembic, Mortar
Guild location: Ul'dah

Alchemist is a Disciple of the Hand class. Masters of Science and Nature, the devilish and the divine, alchemist ensure their livelihood through the transmogrification of mundane materials into wondrous wares-from curative concoctions to potent potables. Upon conducting their symphonies of commixing and combining, distilling and decocting, the impossible waxes possibles, and miracles are born.

The Eorzean school only recently came to be recognized in scientific circles as valid branch of alchemical orthodoxy. It is based on the fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafell herbalism and Miqo'te occultism as well.

"These crafters have a profound knowledge of rock materials, spirits, and so on. They can create medicine which has various effects. Their main tool is the alembic. Impressions: They can make medicine to cure and even to poison people. Can they also produce medicine from the herbs in the field? It seems like they have skills from Miqo'te mythology and Lalafell botanical study."

The Alchemists' Guild is found at Frondale's Phrontistery at the Steps of Thal in Ul'dah.

Actions[ | ]

Name Level CP
Basic Synthesis 1 0
Basic Touch 5 18
Master's Mend 7 92
Steady Hand 9 22
Inner Quiet 11 18
Observe 13 14
Tricks of the Trade 15 0
Standard Touch 18 32
Great Strides 21 32
Master's Mend II 25 160
Standard Synthesis 31 15
Brand of Water 37 6
Advanced Touch 43 48
Comfort Zone 50 66
Byregot's Brow 51 18
Precise Touch 53 18
Name of Water 54 15

External links[ | ]


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