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Name
|
Rank
|
Description
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|
Light Strike |
1 |
Attack with your hand-to-hand weapon, dealing blunt damage. Increases physical defense and evasion.
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Heavy Strike |
1 |
Attack with your hand-to-hand weapon, dealing blunt damage.
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|
Concussive Blow |
2 |
Beat an enemy about the head and face, dealing blunt damage and reducing the target's accuracy. Effect may stack up to three times.
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Haymaker |
4 |
Create an opening and deliver a massive blow, dealing blunt damage. Can only be executed after evading an attack.
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Second Wind |
6 |
The thrill of battle exhilarates you, restoring HP.
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Seismic Shock |
8 |
Cause violent tremors, dealing earth damage to enemies in line with you and the target. Does not affect flying targets.
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Taunt |
10 |
Whistle jeeringly, increasing enmity and temporarily focusing the target's attacks on you.
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Featherfoot |
12 |
Tread lightly, increasing evasion. Effect fades after evading an attack.
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Jarring Strike |
14 |
Strike an enemy's joints, dealing blunt damage and stunning the target. Increases enmity. Can only be executed after evading an attack.
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Blindside |
16 |
Flank an enemy, increasing the power of your next attack from behind.
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Victimize |
18 |
Exploit an enemy's weakness, dealing piercing damage and increasing your critical hit rate for each enfeebling effect on the target.
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Pummel |
20 |
Attack with your hand-to-hand weapon, dealing blunt damage and increasing TP.
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Presence of Mind |
20 |
Spiritually enhance your powers of perception, increasing evasion against non-frontal attacks.
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Concussive Blow II |
22 |
Beat an enemy about the head and face, dealing blunt damage and reducing target's accuracy.
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|
Aura Pulse |
24 |
Emit a burst of energy, dealing blunt damage to nearby enemies. Attack power increased against flying targets.
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Discerning Eye |
26 |
Observe an enemy's attack Patterns, increasing your attack power in proportion to the amount of damage you sustain.
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Seismic Shock II |
28 |
Cause violent tremors, dealing earth damage in a line with you and the target. Does not affect flying targets.
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Accomplice |
30 |
Conspire with an ally, reducing their enmity and increasing your own.
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Haymaker II |
32 |
Create an opening and deliver a massive blow, dealing blunt damage. Can only be executed after evading an attack.
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Pounce |
34 |
Lunge at an unsuspecting enemy, dealing blunt damage. Renders the target unconscious when executed from behind.
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Second Wind II |
36 |
The thrill of battle exhilarates you, restoring HP.
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|
Jarring Strike II |
38 |
Strike an enemy's joints, dealing blunt damage and stunning the target. Increases enmity. Can only be executed after evading an attack.
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Flurry |
40 |
Deliver a threefold attack with your hand-to-hand weapon, dealing blunt damage. Can only be executed after landing Heavy Strike or Flurry.
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Taunt II |
40 |
Whistle jeeringly, increasing enmity and temporarily focusing the target's attacks on you.
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Featherfoot II |
42 |
Tread lightly, increasing evasion. Effect fades after evading an attack.
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Follow Through |
44 |
Deliver a unconventional blow, increasing attack power by ??? and dealing damage from the opposite direction.
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Blindside II |
46 |
Flank an enemy, increasing the power of your next attack from behind.
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Victimize II |
48 |
Exploit an enemy's weakness, dealing piercing damage and increasing your critical hit rate for each enfeebling effect on the target.
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Asuran Fists |
50 |
Strike at an enemy's very core, delivering eightfold blunt damage. Target's defense is reduced by ??% when executed from the front, and can only be executed while in optimal defensive stance.
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