Chocobo

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A chocobo is a large bird, which is used for transportation. Chocobos are unlocked once players have reached level 20, joined a Grand Company, and completed the My Little Chocobo quest.

As a mount[edit | edit source]

Players can use a Chocobo Whistle to acquire the action to summon their personal chocobo. Unlike rental chocobos, there is no time limit regulating how long players may remain on chocoback. Remember, however, there are areas, such as highly populated cities and narrow dungeons, that chocobos will refuse to enter. The action to summon a chocobo can be set to the hotbar and is located within the Mount Guide found under Character in the main menu. If a player is attacked while on chocoback, the steed may buck and run off to safety, causing the player to be dismounted. The chocobo may only be summoned again once the immediate threat has been neutralized.

Appearance[edit | edit source]

Color[edit | edit source]

A chocobo's coloring can be changed through...

Gear[edit | edit source]

Chocobo armor, or "barding," can be equipped via the Companion interface situated in the Character section of the main menu.

Chocobo saddlebag[edit | edit source]

Chocobo saddlebags are spacious sacks that can be used as a supplement to a player's normal storage, with features allowing for the simple transfer of items between the saddlebag, a player's inventory, and retainer inventories. The chocobo companion does not need to be summoned to access the saddlebag, however, it cannot be opened while in a duty.

As a fighting companion[edit | edit source]

In addition to riding chocobos, players can also summon their chocobo to fight alongside them. Chocobos can be unlocked as fighting companions by completing the quest My Feisty Little Chocobo, which is obtained from Docette in Camp Tranquil in South Shroud. To summon the chocobo companion, simply use Gysahl Greens.png [Gysahl Greens], which can be purchased in stores. As a rule, chocobos can only fight in the same places in which they can be ridden. Companions can be managed through the Companion menu which is accessible from the Character menu.

Companion skills[edit | edit source]

As a chocobo's rank increases, it will earn skill points (SP). These points can be used to acquire new companion-specific actions and traits in the Skills window. There are three different skill trees players can choose for their chocobo: Defender, Attacker, and Healer. When the chocobo acquires their first skill from any of these trees, they will also learn that tree's stance.

Activating the Defender Stance will turn the chocobo into a defensive-minded stalwart. The Attacker Stance will transform the chocobo into an offensive force. Finally the Healer Stance will have the chocobo focus on restoring the player's HP rather than participating in battle. Once an action or trait has been purchased, that purchase cannot be undone.

Stance Skill Rank Description
Defender Choco Drop 1 Orders chocobo to deliver an attack with a potency of 150.
Enhanced Strength 2 Increases companion strength by 5%.
Increased HP 3 Increases companion HP by 10%.
Choco Kick 4 Orders chocobo to deliver an attack with a potency of 130.
Enhanced Accuracy 5 Increases companion accuracy by 5%.
Enhanced Critical Hit 6 Increases companion critical hit by 15%.
Choco Guard 7 Reduces damage taken by chocobo by 15%.
Enhanced Strength 8 Increases companion strength by 5%.
Increased HP 9 Increases companion HP by 10%.
Choco Strike 10 Orders a chocobo to deliver an attack with a potency of 150 to all enemies in a cone before it.
Healer Choco Regen 1 Orders chocobo to grant healing over time effect to target.
Enhanced Mind 2 Increases companion mind by 10%.
Increased HP 3 Increases companion HP by 5%.
Choco Cure 4 Orders chocobo to restore target's HP.
Enhanced Accuracy 5 Increases companion accuracy by 5%.
Enhanced Critical Hit 6 Increases companion critical hit by 15%.
Choco Surge 7 Increases chocobo's healing magic potency by 30%.
Enhanced Mind 8 Increases companion mind by 15%.
Increased HP 9 Increases companion HP by 5%.
Choco Medica 10 Orders chocobo to restore its own HP and the HP of all nearby party members.
Attacker Choco Slash 1 Orders chocobo to deliver an attack with a potency of 150.
Enhanced Strength 2 Increases companion strength by 5%.
Increased HP 3 Increases companion HP by 5%.
Choco Beak 4 Orders chocobo to deliver an attack with a potency of 130.
Enhanced Accuracy 5 Increases companion accuracy by 5%.
Enhanced Critical Hit 6 Increases companion critical hit by 15%.
Choco Rush 7 Orders chocobo to deliver an attack with a potency of 130.
Enhanced Strength 8 Increases companion strength by 10%.
Increase Attack Speed 9 Increases companion attack speed by 10%.
Choco Blast 10 Orders chocobo to deliver an attack with a potency of 170 to all enemies in a cone before it.

Giving a chocobo orders[edit | edit source]

Once summoned to battle, the chocobo will remain with the player for 30 minutes (Earth time), or until it suffers injuries grievous enough to make it flee. To give the chocobo orders, use the command located under Orders in the Actions & Traits interface. To order the chocobo to auto-attack, simply select Free Stance. Players can dismiss their companion at any time by selecting the command Withdraw. Use another bunch of Gysahl Greens to summon the companion again.

Chocobo raising[edit | edit source]

To begin raising a chocobo companion, he must first be stabled. Chocobo stables can be purchased and placed outside free company and private estates. One chocobo stable can house a whole company's mounts.

While a chocobo is stabled, select Train to increase his EXP and select a reward, like a Krakka Root.png [Krakka Root]. Depending on the type of reward the bird is given, his progress may change dramatically. To train a chocobo past rank 10, use a Thavnairian Onion.png [Thavnairian Onion‎] as feed.

Continuously feeding a chocobo a snack of vibrant vegetables will cause him to grow feathers of a different color.